Fields of research IFeL
Our research activities are centred around research and development of forward-thinking applications in e-learning. Explore our fields of research.
Personalized and adaptive instruction design
In personalized adaptive learning, the focus of didactic attention is on the individuality of the learners and their needs.
On the basis of analyses of learning-relevant variables (level of knowledge, behaviour in previous learning steps, interest or emotions), the presentation of the learning content is adapted either automatically or in the form of recommendations.
The learning content (e.g. difficulty), learning hints (e.g. learning tips) and forms of presentation (e.g. text versus video) are usually varied. Learners are thus offered a learning process adapted to their individual needs.
Our research and pilot projects deal with the design and measurement of the learning effects of adaptive learning environments and their didactic details. The picture (top left) shows how the adaptive process can be represented.
Emotions, reading and learning
In the research field "emotions, reading and learning" the most important question is how to use emotions in reading and learning to increase the absorption and integration of information.
We investigate emotions that occur during analog and digital reading and learning, how emotions are influenced by texts and learning materials, and how emotions can be integrated into texts and learning materials to enhance performance. An important part of this work is the development of measurement methods that do not disturb or interrupt reading and learning processes, and the combination of different measurement methods, e.g. eye tracking with emotion recognition in the face. These measurement methods are to be used as sensors in personalized and adaptive learning. The findings on the impact of emotions and influence of emotions in connection with reading and learning will be implemented in applications of personalized and adaptive learning.
Virtual Reality (VR)
Virtual Reality (VR) is not only interesting for the gaming industry but also offers a variety of opportunities for (distance) education. It allows students to collaborate in immersive 3D-environments with high practical relevance. At FFHS, we investigate the prerequisites to implement VR in distance education. We focus on conducting studies in the area of social skills training.